Today, I’m beginning a series of articles to try to scratch an itch which has been occurring this semester in my game programming classes. The following are questions from my students:
All the above questions are in effect the same kind of question:
- “How do I write my game?”
- “How do I organise my game code?”
- “How do I code up the game logic?”
So, here is what this series will be about:
- Basic game programming techniques:
- Not graphics, not networking, just the basics
- No particular language:
- General bias to C++/C#/Java syntax
- But its mainly pseudo code
- No working examples, just idea snippets
- You will have to convert them to your own programming language/game engine
- Common ideas, but trying to give as many applications as possible:
- The same code for a homing missile could be misused to a simple RTS movement
Mark
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